The initial concept for a wearable skill toy centered on creating a product that was similar to a fidget spinner— something that people could easily use and carry around.
The idea to add stress and anxiety relief as part of the design and functionality of the product came as a result of personal research into the craze of fidget toys and discovering why they are so popular amongst school students.
I used OnShape CAD modelling software during the design process and Ultimaker Cura to slice my STL files from CAD to G-code. The beads were 3D-printed on the Prusa i3 Mini. The utility cord was threaded through the lower bead knot was tied at the end so that the cord could not be pulled back through the hole. Housed in the top of each bead is a magnet allowing for the beads to clasp together so that the toy can be worn as a bracelet.
I had a discussion with my school’s Counsellor and the Head of Wellbeing about introducing this product to a school environment. Both believed the product was a good idea. The wearability of the toy would allow teachers and members of staff to better identify students who experience mental health issues related to anxiety and ADHD.
A major positive aspect of the toy is its playability. Advanced Belgeri players will experience Begleri in a new format, creating the potential for creating new tricks to be developed, courtesy of the unique-to-person string size and the ergonomic design of the beads. Novices can learn new tricks and skills while relieving their stress and anxiety.
The focus required to manipulate the toy is imperative to the stress relief aspect of my MDP, as the toy serves as a distraction. Additionally, the satisfaction of mastering a new trick helps build confidence in the individual. The process of mastering a new trick teaches young children that hard work and perseverance pay off, while also demonstrating how to overcome difficulties through persistence.